July recap

New release!

In case you haven’t heard, my latest short story called Dark Ones has been released!

The story takes place 1250 years Before Gods’ War, making it the furthest back I’ve gone in Illuma’s history. I loved how this story tied several different elements together, so there are easter eggs for fans, and it’s just a fun story if you’re new to my writing.

Eshe awakens from a meditative trance when she feels a psychic force. Barbarian hordes, led by mysterious Dark Ones, approach the city and it is up to her, an order of monks, and the city guard to protect the citizens of Bisoro.

ThereĀ might be more coming after this story. I ran a D&D campaign at The Round Table that started off shortly after some of the events in this story. We had a blast, and I’m tempted to explore this vast region more, either in D&D games and/or in stories. The more I think about it, the more interesting this whole region and time becomes. Of course I have my main novel series to worry about, and my slow writing schedule means I probably shouldn’t branch off to any large scale work. Maybe one day I’ll get back to this region and flesh it out.


I did a lot of editing this month, and am now up to chapter 20 complete in A Hero’s Birth. For book 4, the working title has changed to A Queen’s Edict, and I’ve decided to use a prologue/epilogue structure with the next series, too. I’d thought about changing it up, and doing letters between some of the characters, but it felt flat to me. So now I’ll be looking at the Emperor’s 6th Son, as he attempts to discover the ancient strength of Murgaphyie. Instead of going back in time, like I did with the Empire’s Foundation series looking at Matthew, these snippets will be happening at the same time as the story, with a parallel arc. It should work a lot better in building up the tension over the course of the series.


I’ve started work on Wizards’ War prototype v3.0. There are so many changes coming down the pipe!

  1. Miniaturization – the game pieces from v2.0 were too large to produce the game in a cost efficient manner. I’m shrinking everything!
  2. Tokens to counters – punch board tokens are expensive. I’m looking at ways to reduce the number of tokens and replacing them with wooden disks, painted with symbols. They’re dirt cheap in comparison, and still look awesome!
  3. Resources to counters – Tommy told me that the small resource cards I had with the game would cost a lot more than standard playing cards, because it means they need to change the formatting on the machines to make the cards. A less expensive way to do things is coloured acrylic cubes. They look great, and I can get different sizes to denote 1 or 5 resources of a certain type.

So I’m redesigning the boards, and putting together an itemized list of everything I will need to order to make 1000 copies of Wizards’ War (gulp!). It’s terrifying to look at the sheet with everything I need. No way is this happening without a successful Kickstarter, that’s for sure!


Because I don’t have enough to do already, I signed up to be a dungeon master at The Round Table. Every second Sunday, I’ll be dragging players, kicking and screaming, through my own story set in the Legacy of Mana world. It’s pretty exciting, and we’ll have our first session tomorrow! I wrote up a little introduction and showed it to Nat and he laughed. A lot. That evil, “everyone’s going to hate you so much” kind of DM laugh. Can’t wait!


Last but not least, July was a pretty good month! I don’t remember the last time I had three people read A Noble’s Quest (The Empire’s Foundation Book 1) through Kindle Unlimited in a 30-day span. Plus a few sales for A Noble’s Quest from the multi-author promotion I joined, and the rather lackluster launch of Dark Ones. Well, that just seems to be how short stories go. Can’t wait to launch A Hero’s Birth and have finished the Empire’s Foundation trilogy!