It was the first year for SkyCon in Kitchener. I met the lead coordinator, Rob, at The Round Table a few weeks ago, and I like the sound of the KW area having a gaming convention. He was eager to have authors there, too, and told me Ed Greenwood, the creator of Forgotten Realms, would be there. The cost of an artist table was pretty reasonable, and I told myself even if I didn’t sell any books, I’d get the chance to meet Ed Greenwood. I can’t tell you what a huge influence the Forgotten Realms has been on me. I stumbled across Drizzt Do’Urden in my youth, and have played so many Forgotten Realms video games over the years (Baldur’s Gate series, Icewind Dale, Neverwinter Nights [which ate MONTHS of my life because it had that amazing toolbox], Neverwinter… and I’m sure there’s more I’m forgetting). It’s just been such a huge part of my life that I couldn’t pass up the chance to meet the man who made it all happen.
So, let’s jump right into it, shall we?
The organization for the con was good. I liked the layout of the dealer’s hallway, right outside the ballrooms where all the gaming took place. The con also had pretty reasonable hours, starting events at 10am, which meant I could sleep in a bit. That’s important to me, because “being on” all day is exhausting, and cons sap my strength. As I write this, it’s not even 8pm and my eyes feel heavy.
I was on two panels the first day – and I don’t think I was supposed to be! It’s probably my own fault, and I misunderstood/misread something along the way, but I thought I was on a panel about DMing at 5pm. Then Tyler told me the DMing panel was at 2pm (Thanks, Tyler!). So I took part in that, and there was a good crowd there (Around 20 people, I’d guess?) for the size of the con. We discussed everything from running one-shots and campaigns, to dealing with problem players and players going “off the rails” (if you’re the sort of DM who plans stuff – something I try to do as little as possible). It was lots of fun!
And then Tyler informed me I was on the panel with him for game design at 5pm (Thanks again, Tyler!). So I THINK I was just supposed to be on that one, and not the DMing panel… so something to watch out for in the future. Apparently I will sneak into panels as a speaker if you don’t stop me.
I mean, I sat right in the middle of the panelists, with my books, like I owned the place. No one told me to go away, so I talked D&D.
The panels were well organized, with a hostess who had a prepared list of questions for the panelists before opening it up to the audience. I really liked that format as opposed to the sort where panelists sit there and make it all up on the fly. Those ones tend to have a single strong personality take charge, and you might not hear from all the panelists. With questions for everyone, you get to hear a wide variety of opinions and stories about every topic!
In terms of book sales, I sold 5 copies of A Noble’s Quest, 1 copy of A Wizard’s Gambit, and 1 copy of Demon Invasion. This more than paid for the cost of the table. I don’t feel comfortable thinking of success in terms of dollars made (you’ll see why below) but I know a lot of people think about it that way. So here’s some hard numbers.
A Noble’s Quest costs a touch over $8/book, and I upped the price to $20. I had been selling them at $15, but at Book Bash earlier this month I saw skinny books of poetry selling for $15 and realized I was seriously undervaluing my work. And if I don’t want to run Indiegogo campaigns for my books anymore, I need to actually start making some money on them. So $12 profit per book is way more than $7.
A Wizard’s Gambit costs around $11/book, and I also increased the price on this one to $25. The book is almost twice as long as book 1, so that’s probably still a pretty good deal.
Demon Invasion costs about $6/novella. I’m keeping the price of that one at $10, because I don’t feel comfortable selling a novella for $15. This means if people buy all three books at a con, and I drop $5 off for the bundle, I’m taking a $1 loss on the novella. I’m okay with that, since my profit margins on the other two books give me more cushion.
So, with the cost of the table, and ordering books, I walked out with a $35 profit. Any time I make any money at a con, I’m happy. My aim is always to recoup the cost of the table, because I usually have fun at a con.
Speaking of making money at cons…
Ron from Kitchener Comic Con came in near the end of the day on Sunday, slapped this flyer down on my table, and asked me if we could make a deal again.
Last year he offered me a table in exchange for editing the website content. This year he’s asking that I take care of a monthly newsletter for the con.
No way was I going to say no to that! Kitchener Comic Con is the biggest con in this area, I believe, with over 9000 people through the door last year. Getting a table in exchange for writing? No brainer!
I also picked up this little thing. If you’ve seen Fantastic Beasts and Where to Find Them, you’ll no doubt recognize the tiny bowtruckle. It’ll find its way into a stocking this Christmas! Wish I’d thought to pick up a card, because I can’t find information on who made this, but she had a lot of cool Harry Potter trinkets at her table. If anyone knows, please tell me so I can update this with a link to her.
If you’re into collectible card games (CCG’s), there’s a brand new one that debuted at SkyCon called Genesis. The artwork is phenomenal, and while I don’t play CCG’s anymore (not since I sunk way too much money into the Star Wars one in my youth), I heard from Nat that the game is great. Really nice people behind this game, too, so I recommend taking a look!
And as I already mentioned, Tyler was there, manning the GenreCon table. That’ll be my next con, come February! And, so long as the timing works out, I SHOULD have paperback copies of A Hero’s Birth ready by then! So exciting!
I’m not sure it’s fair to call this bad, because I knew this was the first year of the con. I went in with no expectations of crowd size/sales.
It was pretty quiet. I was lucky that Nat, Tyler, Missy, Dave, and Jon all attended, because I had people to talk to and panels to attend all day the first day. The second day I got editing done on A Hero’s Birth, because I’m pretty sure fewer people came through the doors on Sunday. I could be wrong, but that was just the sense I got.
In their defence, they only came up with the idea of running the con three months ago, so considering the short amount of time to promote, it was REALLY good. I look forward to seeing how it grows next year.
I have nothing to add to this heading. I had a great time, especially because…
As I mentioned earlier, Ed Greenwood was the big draw for me to attend SkyCon. Even if I sold nothing, meeting a living legend was well worth the cost of the table.
He lived up to my expectations and exceeded them.
When he got there, Rob was introducing him to people, and when they got to my table, Rob excused himself to go check on other things, leaving Ed and me to chat for a while. He’s open and funny, and when he talks to you, you feel like you’re the only person at the convention. Rob was kind enough to take pictures of us, which was awesome.
Ed’s interview on Sunday was well attended, and he engaged the whole room with insights into building worlds, writing, game design, and life. I can’t believe it was only two hours, because the time absolutely flew by. It’s an experience I’ll never forget.
Speaking of which, Ed left me flabbergasted when he swung by my table and picked up all of my books. All of them. When he talked to me the first time he said he’d be by later to shop, and I took that to mean he’d try out the first book, which was still amazing to me. But when he came back and pointed to each book in turn and said he wanted all of them… wow.
Steven Schend, who I know through Google Plus, and is a friend of Ed, said that not only does Ed routinely pick up books at conventions, he does read them and talks about them on his Twitter account.
And suddenly I freeze. Will he like the books? It’s often said that authors are discovered with a great deal of luck. I know it’s far too early to assume anything will come of it… but the mind can’t help to wander off, fantasizing about hitting it big and being catapulted into the life of creating books, games, and more for people around the world to enjoy.
It’d take an awful lot for me to give up my day job. Just the thought of doing something like that fills me with existential dread.
But what if I could? Would I take that leap?
I honestly don’t know.
And this is a two-part post, with the monthly update here at the end…
Aside from attending SkyCon, this month was insanely busy, but I got so much work done!
I told my aunt/editor that I hope to get the editing done for A Hero’s Birth before the new year, so I have time to order books for GenreCon. She started blasting through the chapters, and we’ve edited four or five chapters in a week. With nine chapters left to go, I’m hopeful that we’ll be done very soon!
Prototype 3.0 for Wizards’ War is almost complete, but I hit a snag. While there was a lot of interest in the game at SkyCon, I also got some much needed 1-on-1 time with Tyler, who has the price lists for game components. As it sits right now, a copy of Wizards’ War would be $180 for you to buy. BUT, after a flurry of discussing how to drop the price, we’ve come up with a new way of doing things that won’t change the overall feel of the game too much, but cut the cost of production in half. No longer will players each have their own boards. Instead there will be one huge board with a city in each corner. Instead of individual acrylic tokens for resources, we’ll do resource tracks right on the board with markers to indicate how much you have in storage. So the basic game play and rules remain the same, which is ideal. So I’ll be playing around with creating the files for prototype 4.0. No idea when that will be ready, as finishing editing A Hero’s Birth is my primary goal right now, but I’ll get there.
I started working more seriously on my RPG idea, Strongblade. I’ve been playing around with a character sheet layout, and revising the rules to take it further away from D&D 5e. I just hate the idea of reading through a 400 page tome of legalese to figure out how to make my world fit into the D&D framework. On the other hand, D&D is the largest RPG around, and distancing myself from it might reduce my discoverability. But then, when has that ever stopped me in the past? By the time this is ready to go, I’ll have a bunch of other stuff out, so maybe I’ll have a larger audience.
Yet another game idea entered my brain and refused to leave until I started planning it a bit. Unlike Wizards’ War, which takes place after A Hero’s Birth, this game – which might be called Escape Themat – comes directly from book 2, A Wizard’s Gambit. I don’t want to post spoilers for the book, although if you’re reading this and haven’t read book 2 after it was released two years ago… anyway, it’s a much faster game to play than Wizards’ War. You run, try to save halflings, and hope to make it out of the gates of Themat with your life. Play is determined by cards, and after talking with Ed Greenwood, I think I’ll try to make the cards multipurpose, so they have dice rolls incorporated into them, as well as locations, and other stuff. It’s kind of nice having a game that will be a smaller, simpler project.