Happy Canada Day!
You remember that comic strip I made with Matthew Strongblade back at the start of the year, because it wouldn’t get out of my head?
It’s baaaa-aaaack! I was sitting at The Round Table with Nat at the end of May and he was talking about how he was editing a comic book. I made the mistake of mentioning how I’d love to do a comic some day, and told him the details of my “community voting choose your own adventure” comic. He LOVED it. Talked about ways of monetizing it to keep it running. He said basically what I’d already been thinking… run it for a year with one character. I’d start off with Matthew, then go to Hendricus Wyrmstriker. Then who knows after that? Pellin? Marcus? Ramar? Arus? Others I haven’t even dreamed of yet? Adventure after adventure, all leading up to the exciting conclusion shown in the prologue of A Noble’s Quest (The Empire’s Foundation Book 1)!
Anyway, I’ve been talking with my friend about how to make that sort of setup work, in terms of my website. Since it won’t be a simple linear story (yes, you might cause Matthew to die, and have to go back!) I’d have to have some sort of map laid out so people can see where the story goes, or is currently, so they can vote. Probably not an issue to have a “current panel” button that links to the latest one, but mapping out the previous panels so people can navigate them to catch up on the story might prove tricky. We’ll see.
Another issue is how to do the “Pay to vote” thing. I already know it’d be dirt cheap – 50 cents or something like that for a vote. The problem is implementing a system where someone pays to vote. Is it a constant stream of micro transactions? Do we let people have a tab, so they can charge up 10 weeks all at once for $5 and take out 50 cents each time they vote? I don’t know. I’m thinking it might be better just to crowd fund it to pay for the whole project in one shot, and then reveal it slowly to people as they vote. Patrons would then get bonus votes, so they could vote twice and have a larger say in the direction the story takes, and start saving up for the second comic that follows Hendricus.
Does the comic sit on this site, or do we create a new one? I’ve implemented social media logins to limit problems with bot spam. As it was, I had to turn off comments on this blog, because I got a steady stream of spam messages for drugs, porn, etc. I’m going to try leaving comments on for this post, and sharing it to Twitter (where most of the bot spam seems to come from) and see what happens.
I’ve found an artist I’m excited to work with: Sal, aka TheDarkCloak. His stuff looks amazing, and his idea for pricing is right around where I thought it would be. We’ve talked about doing a “simple” art form like Table Titans, and if we get a bigger following, we can do more. That right there is a good reason to go with Kickstarter, I think, so we know how much we have, and what kind of quality we’ll be working with.
Anyway, it’ll still be a while before this becomes a reality. I’ve got a lot on my plate right now, with the new novel being edited, and a board game under development, but maybe late this year we can get this ball rolling!
Another blast from the past, the interview I did for the We Got The Geek podcast aired this month! It was the first time I’d been interviewed at a convention, so I was excited about it!
Game design for Wizards’ War has been going swimmingly. June started off with a lot of play testing and a meeting with Nat from Lynnvander Studios to go over the rule book. A couple clarifications were requested, but otherwise he sounded quite pleased with how the game is coming along.
Mid-month we had another game board design night. Lynnvander Studios was off to a convention, so I think my game was the only one there. Mike finally got a chance to play, which was great! Dave had some interesting ideas for expanding the game to include the ability to destroy buildings. So we brainstormed it, and decided to not only let you destroy other people’s buildings, but also let you tear down your own buildings. It means one of your Workers is busy for a while, and you’ve lost your resources that you put into the building, as well as any future use of the building. But it allows you to change your mind after you’ve filled up your city. Additionally, siege engines and Pellin’s fireball have been tweaked to give them more functionality.
We squeaked in another 3-player game at the end of the month and had a lot of fun with it. It was a “fast mode” game with double resource gathering, and I think I need a couple minor tweaks to it, but otherwise it went pretty well.
I have holidays, and I’m hoping to get a bunch more play testing done while I’m off work!
The first 12 chapters of A Hero’s Birth are edited! My aunt has been blazing through the second pass. By my best guess, the book should be ready to release into the wild in October or November. I think that might be too late to submit it for the Campus Authors event and Guelph Book Bash, which is a shame. I’ve got three plaques on my wall, one for each year since 2013. It’d be nice to get the 2017 one, but I doubt it’ll happen. C’est la vie!
While waiting on editing notes, I’ve started working again on book 4 (or book 1 of the Strongblade Siblings series, I never know how to refer to it). The siblings are fighting again. Surprise, surprise. But Sardo has Wizard Runner now, which is an exciting development. Why does a holy rogue need a war horse? You’ll just have to wait to find out!