I think I have officially thrown in the towel on board game design. With work days being longer than they were in Guelph, and not having my Guelph game design friends here in Saskatoon, I just don’t feel up to it anymore.
And I’ve found a really great group of people to play Dungeons and Dragons with, so we get together 1-2 times per month. I’ve been playing a gnomish wizard and enjoying the experience quite a bit! I don’t normally play spell casters, but had a fun idea for a cowardly wizard who only wants to have a store to sell magical items that he makes. He’s grown more brazen as he gains power, but still prefers it if other people do the heavy lifting. That said, one of the players called him the MVP of one of our previous games because he dished out serious amounts of pain with a lot of burning hands spells!
But I miss DMing. Our DM here in Saskatoon is good, but his game is pretty old-school. It’s been 100% dungeon crawls up to 4th level, and we got rail-roaded into staying there longer than we would have liked.
So I got to thinking that I want to run something as well. As often happens, it started with a map…
Nothing fancy, just a small slice of a world, as is my usual way of starting out. When I thought about actually running the game, I got an idea for a split campaign… starting players out with level 15 heroes of the realm who are investigating something peculiar. The Forest of Woes sounded like a nice place to start, and I began generating ideas for NPCs in the Lordship of Invenny, and a kernel of a quest popped in my brain.
Here we are, a few weeks later, and this map is just one of several. The entire first adventure for the level 15 characters is planned out, and I’m happy with how it came along. The plan is that they’ll play one session as the heroes to learn about the setting and back story, and then think about what they want to do to create their own level 1 characters who will start off far to the north of this location. I’ve even got some ideas of how that second session will start out, but it will be much more free form. I prefer it when the players help me discover the world, rather than having a campaign on rails that they need to follow.
I popped the idea online, with the added idea that Patrons who support me at $3/month would get a guaranteed spot at the virtual table. I didn’t get any bites on that, but that’s okay. I’m just looking forward to DMing again! But if anyone ever does decide to back me, the funds will go back into my book writing.
There’s some debate about the DM-for-hire model, but I figure people used to pay $5 every two weeks to sit at my table when I ran a game in Guelph, so $3/month for a game wouldn’t be too much of an ask. Could be some people will decide to donate later, but even if no one does, I’m feeling energized and happy, forging another world in my universe! I’m going to ask the players if they’d be okay with recording the session as a podcast, so you might just be hearing about this some more later!