A Queen’s Edict art, Empire’s Foundation trilogy volume

This month I revealed the sketch for the cover art for A Queen’s Edict! Harvey Bunda has once again done a wonderful job of capturing the character and has brought Grace Strongblade to life. Patrons got the first look, and a few days later I did a public reveal on MeWe.

“But Ryan! What about Google Plus, Facebook, Twitter, etc?”

Glad you asked. With all the privacy and data scraping concerns going on across social media, I’ve deleted both my Facebook and Twitter accounts. While Google Plus hasn’t been caught doing anything, the fact that we don’t see how they monetize their site made me feel pretty certain that they’re using our data somehow… but I guess they wanted to jump on top of the problem before it blew up, because they put together a video talking about how they use the data to target ads on sites like YouTube, but they don’t actually give the data to any third parties. So the advertisers have no idea, it’s just Google handling it all internally. So I might share stuff on Google Plus still, but as for Facebook and Twitter, I’m not going back. Honestly, I shared the promo video to show off the cover art on Google Plus, and no one even saw it. For whatever reason, despite people showing interest in the reveal, the actual reveal was swallowed up by the Google algorithm monster. So what’s the point of posting there if posts people want to see never make it to their page?

Honestly, I really like MeWe. I feel a lot happier knowing that anything my friends post comes across my Home page. Certainly, there are fewer people there right now, but I feel like there’s room for growth. G+ has been stagnant for years.. all the followers I found, I found shortly after starting, when people could share circles of people with similar interests. Since then, it’s been flat. Yes, I still have interesting conversations with people there, but I want a platform where I can easily find people, and other people can easily find me. For instance, the Genre Fiction group I started for writers and fans has been adding people steadily. At the start of the month, we were under 70 people, and now we’re up to 89. Not staggering numbers, I know, but it’s growth. And there have been a few people taking part in our weekly writing event, where we share snippets of our writing based on a theme that people vote on. So I’m happy with it!

Anyway, back to the art… half way through the month Harvey sent me a sneak peek video, showcasing the cover art with some filler text. I’m so, so happy with how it turned out. I gave him some lines from the first draft to put into the video, and he sent it to me so I could post it to my own YouTube account.

If you just want to see the art all on its own without the flashy video, that’ll be posted to my Patreon account.


In other news, work continues on Wizards’ War. I’ve nearly got a finished 2’x2′ board, and I’ve been teaching a group of friends the game, so they can teach others when they go to Origins and GenCon this summer! If you’re at either one, look for Broken Things and say ‘hi.’ They’ve got some great games they’re working on! (I really like their deck building game)


Finally, I’ve released the full Empire’s Foundation trilogy as a single volume on Amazon for the low, low price of $9.99! The books in the series have all come down in price, too.

Why?

Because I got some great news! If you’d like to find out that great news, you know where to follow me. It’s not being posted publicly, so if you’d like to know, I’ll tell you in private. But I’ve received some fantastic personal news, and am sharing my good mood by dropping prices across the board.

Coffee, art, work, MeWe

This month I tried out a new fundraising platform that a friend pointed me towards. Ko-fi is a site that lets people give small one-time donations to someone. If you really want, you can even buy someone multiple cups of coffee at a time. There’s no fees for using the site itself, from either the person giving the donation, or those receiving, although PayPal does take a bit. I chipped in a coffee to the makers of the site after receiving 8 coffees in two days, because it’s nice to give back, especially when they don’t demand anything in return.

Now, the “buying me a coffee” thing is a bit of a ruse, because of course that money isn’t being used for coffee. I state right on my page that I’m saving up for the art for A Queen’s Edict. And I’m really close to getting there, already! The majority of the money I’ve saved has come from book sales, with donations from Patreon and Ko-fi helping, too!

I’ve added a little button on the right side of the screen, so if you ever feel like kicking in a one-time donation, it’s right there. As an added perk (?) I take a selfie thanking you for the coffee to share with you and show the world how awesome you are. Don’t believe me? 

So there you have it. Donate a coffee, get a picture of me thanking you. You can forget you ever saw it, doodle obscenities on it, print it out and burn it… the choice is yours!


Work continues on book 4! There’s more departures from the original D&D campaign, with added scenes to tie everything together better and ramp up the pressure on the characters. I’m trying out a new format with this one that’s worked out pretty nicely thus far. The three protagonists get their scenes in the same order, every chapter. Grace starts it out, Sardo is in the middle, and Trai wraps it up… it’s in their birth order. I don’t know if I’ll stick to that through the whole series. There will probably be times when I want one character at a particular point in time, and it won’t make sense to keep that ordering. In fact, I hadn’t expected it to work out as well as it has throughout 85% of this book. It might fall apart at some point, but I’m hoping to make it through the whole book with it.

I think my biggest worry was that it would feel clunky. For instance, in previous books, sometimes I’d end a chapter with a character, and want to continue on with that character straight away for the pacing of the novel. Some chapters a character wouldn’t have their POV come into play at all. So I like this because it forces me to sit down with each character and not play favourites. Everyone has a voice, solving that main criticism of A Noble’s Quest that the characters felt a little flat (although I like to think they come alive more in A Wizard’s Gambit and A Hero’s Birth… I’m just starting this new series out on the right foot).


There’s a new social media platform called MeWe. It’s pretty good! I’m thinking about switching over to it as my main social media site. I’ve already set up a Genre Fiction writing and reading group, a personal writing group, and a personal game design group. Quite a few people are checking it out, so I’ve dropped Facebook and am limiting Google Plus to mostly sharing posts about writing and game design, like what I used Facebook for. If you want the more personal side of my posts, you’ll have to follow me on MeWe.


Work on the audiobook for A Noble’s Quest continues! I’ve been listening to the chapters as the voice actor finishes them, and I’m really happy with his work. This is his first audiobook, and he’s really knocking it out of the park.


Lastly, I’ve been working on Wizards’ War. The playing cards came in, and they look great! I’ll be using them at SkyCon Light on April 28th in Kitchener. Additionally, I’ve been working on revamping some things for the game, and have printed off a new poster for the latest board, and some additional pieces. I didn’t have time to get the new board set up fully for SkyCon, but that’s okay. I’ll get it done in lots of time for both Origins and GenCon. Thanks again to my friends who are bringing it with them to let people try it!

 

Toxophiles

So this month was pretty awesome. Not only has my writing started making money for the first time since I started writing, but a fan group appeared on Facebook.

Seriously.

When I was invited to join my own fan group… no words seem adequate. It was surreal seeing “Toxophiles United” and watching the group grow. At the time of publishing, it’s up to 15 likes.


On top of that, Adriel Wiggins blasted through 4 of my titles and reviewed them all on her website at the same time as she posted an interview I did with her. It was fun, and I recommend reading it if you haven’t yet! If you don’t want to go through all the reviews, here’s the short version:

A Noble’s Quest: 5 stars

1100 Before Gods’ War: 5 stars (and her favourite love story)

Demon Invasion: 4 stars (-1 star for awful demon names… seriously. Who writes a story with that many named demons? I knew this was a bad idea from the start, even if I like the story :P)

A Wizard’s Gambit: 5 stars

All of that? That’s pure author fuel! If you’ve read my books and haven’t left a review yet, those things keep me going. Plus they help other people find my stories. So head on over to Amazon and/or Goodreads and let people know what you think!


New business cards! I gave away so many of them at the first two conventions of the year that I had to get more. I’m not 100% sure they’re worth having. For the amount that you spend on them (I only pick them up when I get a good deal through VistaPrint), and the number you give out with no bites, it sometimes feels like they’re not a wise investment. But at Kitchener Comic Con, one person who took a card checked out book 1 through Amazon, and liked it enough to get the sequel. I’m sure other people have used the cards, too, but maybe just enough to break even.

After giving out all those A Noble’s Quest cards, I thought I’d move on to the next book in the series. Once they’re gone, A Hero’s Birth is next. I can’t imagine going through 250 business cards faster than I can publish books, so this strategy might just continue on for the rest of my writing career. Gotta catch ’em all, or something.


I received payment from Amazon for January, and I have to say… I’m really happy with it. See, I made as much in one month as I did all last year through Amazon sales! Now, before you think, “Whoa! You must be rolling in it!” let me just say I didn’t make a heck of a lot last year… just $40. But still, I’m competing against myself, and only myself, so I’m really excited about this, especially seeing that I’ve continued to have some sales through February and March.


Work continues on both A Queen’s Edict and Wizards’ War

The book is closing in on 85,000 words. I’m really happy with how it’s progressing.

And I’m almost done the cards for the game. I’ll be bringing it to SkyCon Light in Kitchener on April 28th, so I need to get those cards ordered soon!

SkyCon 2017

Next up: Kitchener Comic Con!

On March 3rd and 4th I’ll be at Kitchener City Hall for Kitchener Comic Con! It runs from 11am to 8pm on Saturday, and 11am to 4pm on Sunday. With my full trilogy out, I’m hoping to do really well.


Some good friends have offered to bring the prototype of my board game, Wizards’ War, to Origins this year. I was so surprised when they offered… with the board game design nights at the local game cafe falling apart months ago, I haven’t done much work on it. But now I have a deadline, and I’m going to have to get some work done on it.

On the plus side, there isn’t too much that needs to be done… I have all the art for the cards, so I just need to fit that to the standard poker card size template, and write out some descriptions, which shouldn’t take long. I also need to finish designing the larger board, order it, and cut out the hexagons. That last part will be the biggest part of the job, as slicing out the hexes isn’t easy, and requires a lot of fiddly work. I’ll look into it more and see if there’s a way to get them pre-cut to save me the headache.


And before you worry that the game will pull me away from my writing (I ran a poll this month and the majority overwhelmingly want me to continue writing book 4), I’ve been writing, too. I shattered the 75,000 word mark on A Queen’s Edict, and also started writing a new project, which will be a stand alone sci-fi novel. At least, that’s my intent. If I had a bunch of people banging down my door for more, I could continue with it, I’m sure.

What are the two books about? I’m glad you asked!

A Queen’s Edict begins almost 450 years after the conclusion of A Hero’s Birth. Grace, Sardo, and Traithaius Strongblade are siblings living in Stowenguard, and on the night of Trai’s 16th birthday, they are summoned to meet the Queen. From there, they embark on a vague quest, seeking to fulfill a prophecy that might be about them, but it’s hard to tell. Even the mission is ill-defined, but they have been assured that they are to destroy the evil Lord Torrak, King of the South.

The sci-fi story, which lacks a title at this point, revolves around the discovery of an alien that’s been frozen in the arctic. With the glaciers melting, it’s found and hauled off for analysis. It appears to be closely related to humans, a potential missing link…

I’ve only written the prologue to the sci-fi story at this point, clocking in at 900 words. There’s no timeline to get it done. It’s just something fun to work on as an aside when I don’t feel like working on my other projects. It’s like procrastinating, but still working.

Much work, new visuals, wow…

Monthly report for November, 2017

I did a lot of “behind the scenes” work this month. For instance, I updated this website – pretty much every page on the site was updated. Some of it was grammatical errors, but most of it was content. For instance, the Friends page was updated with a few new people, and a couple were chopped because I haven’t heard from them in ages.

Wizards’ War prototype v4.0 is coming along. After play testing the 2’x2′ board size, I’m confident that it’ll work. I think bigger would be even better, but since I have to balance size and cost, 2’x2′ is as small as I’d want to go. All of the art for the units is done, which is pretty exciting!

There’s a magazine that’s looking for Canadian submissions, and I put together an 800 word flash fiction. I’m … not really sure it’s good enough. I know I say that about all my writing, but I mean it this time. Moreso. It’s just so hard to tell an entire story in so few words. I don’t feel like there’s enough room for meaningful character growth. So I’m flip-flopping on it. The story’s just too straight forward. If I can find a way to add a meaningful twist, I might salvage it.

Edit: So the night I initially wrote this post, I went and worked a bit more on A Queen’s Edict and then came up with a twist for the flash fiction. It’s 300 words longer now, and I’m pretty happy with it.

In other news, the cost of all my books have gone up.

But Ryan! Why!?

Because I need to value my books appropriately if I hope to continue publishing. If I keep trying to sell at low prices, I can never get ahead to pay for editing and art. I really don’t want to run any more Indiegogo or Kickstarter campaigns for my writing, so the prices have edged up. A Noble’s Quest is up to $5 USD for Kindle, and $15 USD for paperback, A Wizard’s Gambit is $6/$20, and A Hero’s Birth will probably be the same, since it’s not too much longer than book 2. Short stories are still only $1 each.

I got some work done on my next book, too. One day I blitzed 2000 words on A Queen’s Edict, which I’m pretty happy about. It’s a Sardo scene, and I really like her. I mean, I like all three protagonists, but I think she might be my favourite. There’s something fun about a noble roguish character. She has Eliza’s charm, but can drift through a variety of social situations, not stuck with being a noblewoman. In this scene she sneaks away from a high-level meeting to have a meal with the troops and listen to their stories. It gives her context in a larger war that she knows little about. And the intel she gathers comes in handy in uncovering more details in the high-level meeting that the party might not have discovered, otherwise. I think I’ll share some of it with my Patrons this month. If you’d like to see exclusive sneak peeks, all it takes is a couple bucks per month. You’ll also hear about my process, and get access to a few short stories that I’ve published with the help of my Patrons!

In related news, I did up a quick text graphic for A Queen’s Edict so when I post lines from it over on Twitter I can start posting the picture to go with it.

Related to the last news, Harvey did up an omnibus cover for the Empire’s Foundation trilogy. This’ll only be available in a digital copy, because all three books in one would just be far too massive to print.

And more art! These are the four pictures for Thrak’s armies. I’ll be painting their unit tokens soon!

Last, but certainly not least, editing continues on A Hero’s Birth. It’s 87% edited, with three chapters remaining. I’m really hoping we’re done before Christmas, but these last three chapters are long, with a great many battles to play out. If we’re not done before Christmas, I’m not sure I’ll have time to get the paperback novels out in time for GenreCon, and that would suck. But we’ll just have to wait and see. It’s certainly not impossible we’ll be done by then.

SkyCon and the Month of October

It was the first year for SkyCon in Kitchener. I met the lead coordinator, Rob, at The Round Table a few weeks ago, and I like the sound of the KW area having a gaming convention. He was eager to have authors there, too, and told me Ed Greenwood, the creator of Forgotten Realms, would be there. The cost of an artist table was pretty reasonable, and I told myself even if I didn’t sell any books, I’d get the chance to meet Ed Greenwood. I can’t tell you what a huge influence the Forgotten Realms has been on me. I stumbled across Drizzt Do’Urden in my youth, and have played so many Forgotten Realms video games over the years (Baldur’s Gate series, Icewind Dale, Neverwinter Nights [which ate MONTHS of my life because it had that amazing toolbox], Neverwinter… and I’m sure there’s more I’m forgetting). It’s just been such a huge part of my life that I couldn’t pass up the chance to meet the man who made it all happen.

So, let’s jump right into it, shall we?

The Good

The organization for the con was good. I liked the layout of the dealer’s hallway, right outside the ballrooms where all the gaming took place. The con also had pretty reasonable hours, starting events at 10am, which meant I could sleep in a bit. That’s important to me, because “being on” all day is exhausting, and cons sap my strength. As I write this, it’s not even 8pm and my eyes feel heavy.

I was on two panels the first day – and I don’t think I was supposed to be! It’s probably my own fault, and I misunderstood/misread something along the way, but I thought I was on a panel about DMing at 5pm. Then Tyler told me the DMing panel was at 2pm (Thanks, Tyler!). So I took part in that, and there was a good crowd there (Around 20 people, I’d guess?) for the size of the con. We discussed everything from running one-shots and campaigns, to dealing with problem players and players going “off the rails” (if you’re the sort of DM who plans stuff – something I try to do as little as possible). It was lots of fun!

And then Tyler informed me I was on the panel with him for game design at 5pm (Thanks again, Tyler!). So I THINK I was just supposed to be on that one, and not the DMing panel… so something to watch out for in the future. Apparently I will sneak into panels as a speaker if you don’t stop me.

I mean, I sat right in the middle of the panelists, with my books, like I owned the place. No one told me to go away, so I talked D&D.

The panels were well organized, with a hostess who had a prepared list of questions for the panelists before opening it up to the audience. I really liked that format as opposed to the sort where panelists sit there and make it all up on the fly. Those ones tend to have a single strong personality take charge, and you might not hear from all the panelists. With questions for everyone, you get to hear a wide variety of opinions and stories about every topic!

In terms of book sales, I sold 5 copies of A Noble’s Quest, 1 copy of A Wizard’s Gambit, and 1 copy of Demon Invasion. This more than paid for the cost of the table. I don’t feel comfortable thinking of success in terms of dollars made (you’ll see why below) but I know a lot of people think about it that way. So here’s some hard numbers.

A Noble’s Quest costs a touch over $8/book, and I upped the price to $20. I had been selling them at $15, but at Book Bash earlier this month I saw skinny books of poetry selling for $15 and realized I was seriously undervaluing my work. And if I don’t want to run Indiegogo campaigns for my books anymore, I need to actually start making some money on them. So $12 profit per book is way more than $7.

A Wizard’s Gambit costs around $11/book, and I also increased the price on this one to $25. The book is almost twice as long as book 1, so that’s probably still a pretty good deal.

Demon Invasion costs about $6/novella. I’m keeping the price of that one at $10, because I don’t feel comfortable selling a novella for $15. This means if people buy all three books at a con, and I drop $5 off for the bundle, I’m taking a $1 loss on the novella. I’m okay with that, since my profit margins on the other two books give me more cushion.

So, with the cost of the table, and ordering books, I walked out with a $35 profit. Any time I make any money at a con, I’m happy. My aim is always to recoup the cost of the table, because I usually have fun at a con.

Speaking of making money at cons…

Guess where I’ll be in March!

Ron from Kitchener Comic Con came in near the end of the day on Sunday, slapped this flyer down on my table, and asked me if we could make a deal again.

Last year he offered me a table in exchange for editing the website content. This year he’s asking that I take care of a monthly newsletter for the con.

No way was I going to say no to that! Kitchener Comic Con is the biggest con in this area, I believe, with over 9000 people through the door last year. Getting a table in exchange for writing? No brainer!

Bowtruckle!

 

I also picked up this little thing. If you’ve seen Fantastic Beasts and Where to Find Them, you’ll no doubt recognize the tiny bowtruckle. It’ll find its way into a stocking this Christmas! Wish I’d thought to pick up a card, because I can’t find information on who made this, but she had a lot of cool Harry Potter trinkets at her table. If anyone knows, please tell me so I can update this with a link to her.

If you’re into collectible card games (CCG’s), there’s a brand new one that debuted at SkyCon called Genesis. The artwork is phenomenal, and while I don’t play CCG’s anymore (not since I sunk way too much money into the Star Wars one in my youth), I heard from Nat that the game is great. Really nice people behind this game, too, so I recommend taking a look!

And as I already mentioned, Tyler was there, manning the GenreCon table. That’ll be my next con, come February! And, so long as the timing works out, I SHOULD have paperback copies of A Hero’s Birth ready by then! So exciting!

The Bad

I’m not sure it’s fair to call this bad, because I knew this was the first year of the con. I went in with no expectations of crowd size/sales.

It was pretty quiet. I was lucky that Nat, Tyler, Missy, Dave, and Jon all attended, because I had people to talk to and panels to attend all day the first day. The second day I got editing done on A Hero’s Birth, because I’m pretty sure fewer people came through the doors on Sunday. I could be wrong, but that was just the sense I got.

In their defence, they only came up with the idea of running the con three months ago, so considering the short amount of time to promote, it was REALLY good. I look forward to seeing how it grows next year.

The Ugly

I have nothing to add to this heading. I had a great time, especially because…

The Amazing!

Ed Greenwood!!!

As I mentioned earlier, Ed Greenwood was the big draw for me to attend SkyCon. Even if I sold nothing, meeting a living legend was well worth the cost of the table.

He lived up to my expectations and exceeded them.

When he got there, Rob was introducing him to people, and when they got to my table, Rob excused himself to go check on other things, leaving Ed and me to chat for a while. He’s open and funny, and when he talks to you, you feel like you’re the only person at the convention. Rob was kind enough to take pictures of us, which was awesome.

Ed’s interview on Sunday was well attended, and he engaged the whole room with insights into building worlds, writing, game design, and life. I can’t believe it was only two hours, because the time absolutely flew by. It’s an experience I’ll never forget.

Speaking of which, Ed left me flabbergasted when he swung by my table and picked up all of my books. All of them. When he talked to me the first time he said he’d be by later to shop, and I took that to mean he’d try out the first book, which was still amazing to me. But when he came back and pointed to each book in turn and said he wanted all of them… wow.

Steven Schend, who I know through Google Plus, and is a friend of Ed, said that not only does Ed routinely pick up books at conventions, he does read them and talks about them on his Twitter account.

And suddenly I freeze. Will he like the books? It’s often said that authors are discovered with a great deal of luck. I know it’s far too early to assume anything will come of it… but the mind can’t help to wander off, fantasizing about hitting it big and being catapulted into the life of creating books, games, and more for people around the world to enjoy.

It’d take an awful lot for me to give up my day job. Just the thought of doing something like that fills me with existential dread.

But what if I could? Would I take that leap?

I honestly don’t know.


 

And this is a two-part post, with the monthly update here at the end…

Aside from attending SkyCon, this month was insanely busy, but I got so much work done!

I told my aunt/editor that I hope to get the editing done for A Hero’s Birth before the new year, so I have time to order books for GenreCon. She started blasting through the chapters, and we’ve edited four or five chapters in a week. With nine chapters left to go, I’m hopeful that we’ll be done very soon!

Prototype 3.0 for Wizards’ War is almost complete, but I hit a snag. While there was a lot of interest in the game at SkyCon, I also got some much needed 1-on-1 time with Tyler, who has the price lists for game components. As it sits right now, a copy of Wizards’ War would be $180 for you to buy. BUT, after a flurry of discussing how to drop the price, we’ve come up with a new way of doing things that won’t change the overall feel of the game too much, but cut the cost of production in half. No longer will players each have their own boards. Instead there will be one huge board with a city in each corner. Instead of individual acrylic tokens for resources, we’ll do resource tracks right on the board with markers to indicate how much you have in storage. So the basic game play and rules remain the same, which is ideal. So I’ll be playing around with creating the files for prototype 4.0. No idea when that will be ready, as finishing editing A Hero’s Birth is my primary goal right now, but I’ll get there.

I started working more seriously on my RPG idea, Strongblade. I’ve been playing around with a character sheet layout, and revising the rules to take it further away from D&D 5e. I just hate the idea of reading through a 400 page tome of legalese to figure out how to make my world fit into the D&D framework. On the other hand, D&D is the largest RPG around, and distancing myself from it might reduce my discoverability. But then, when has that ever stopped me in the past? By the time this is ready to go, I’ll have a bunch of other stuff out, so maybe I’ll have a larger audience.

Yet another game idea entered my brain and refused to leave until I started planning it a bit. Unlike Wizards’ War, which takes place after A Hero’s Birth, this game – which might be called Escape Themat – comes directly from book 2, A Wizard’s Gambit. I don’t want to post spoilers for the book, although if you’re reading this and haven’t read book 2 after it was released two years ago… anyway, it’s a much faster game to play than Wizards’ War. You run, try to save halflings, and hope to make it out of the gates of Themat with your life. Play is determined by cards, and after talking with Ed Greenwood, I think I’ll try to make the cards multipurpose, so they have dice rolls incorporated into them, as well as locations, and other stuff. It’s kind of nice having a game that will be a smaller, simpler project.

 

 

August Recap

This month I started something new.

I know, I know, I have so much going on, how can I possibly do something ELSE?

Well, I’ve found a way. Somehow.

I started as a game master (GM) at The Round Table for Dungeons and Dragons, Fifth Edition (D&D 5e) and had a blast! It was so much fun that I decided to write out the adventure as a story. However, as I don’t have the rights to the world, I’ll just be sharing it with the players in the campaign.

The group consisted of a human fighter, a gnome druid, a deep elf rogue, and a squirrelley rogue. The second session added a tiefling warlock. The third I had two returning characters, and four new ones. So consistency isn’t really a thing, but it’s fun!

“Wait a minute, Ryan. What’s a squirrelley?”

Great question! To learn more, you can pre-order a copy of the Legacy of Mana! Basically, the squirrelley is a halfling with arm flaps that let it glide, and they have some pretty funny quirks.

The story begins with a quick teaser, introducing the ursine chieftain Grodurs Whiteskull and vulpine Petey Furnax. It then starts into the adventure, following the point of view of Jebeddo Raulner, the gnome druid. So many crazy things happened, some planned, others not, but that’s the great thing about playing these sorts of creative games. It gets your brain working in new and exciting ways, as you have to figure out how to tell a coherent story with players who are making their own decisions about how to make their way through the story.

But – probably not surprisingly – it takes up a lot of my creative time. So I think I’ll just write up the first three sessions, and leave it at that. After all, I don’t want to fall TOO far behind on my other stuff!


Work continues on prototype v3.0 for Wizards’ War. Remaking everything pretty much from scratch is a long slog, but I’m almost done. Just need to get a quote for parts and see how much this thing’s going to cost to produce. Then I’ll start putting the wheels in motion to plan out a Kickstarter campaign.

I’ve also requested some art for the game from Harvey Bunda. After reworking … well, everything! … I don’t need as much art anymore. Thank goodness. But one thing I do need is character art for the four wizards and their units. So that’ll be finished soon. I’ve already received some, too, which I’ll share now!

Sample unit cards for Wizards’ War (Click for larger image)

But this version of the prototype is taking me a lot longer to make because I’ve really spread myself thin. There was a steep learning curve with the D&D 5e, a lot of time and effort put into creating the foundation for that story, plus with my decision to start writing about the adventures, and editing A Hero’s Birth… well, I have almost no free time anymore. It’s a bit stressful. I think once I finish my story arc with the characters in D&D 5e I might take a session off to focus on other stuff. But I’m just having so much fun with the game I don’t want to stop!

So I’ll probably just keep doing everything until I collapse.


Whoaaa, we’re half way there!

Speaking of editing, I’m half way through A Hero’s Birth! If you’re planning on re-reading the series, we’re probably getting close to the time to start. My aunt is e-mailing me a chapter every day or two, which is really intense. I’ve been hammering through them, trying to keep up with her, and it’s AWESOME! I totally feed off this sort of thing, and the faster people throw stuff at me, the more energized I get. I’ve had quite a few nights where I’ve been up past midnight lately, which isn’t a good thing in the respect that I function poorly with less than 7 hours of sleep. But whatever. I’m pumped for everything and I hope other people are excited about what’s coming down the pipe, too!


And I saved the best for last. I took two weeks of holidays, as I often do at the end of the summer. We went to Quebec City! We haven’t gone anywhere in a long time, and we’ve been talking about going to see our aunt (my editor) for a while now. The kids had never been out of province, so it was fun going somewhere completely different. Quebec City is gorgeous, and they had a lot of fun attractions for us touristy types, like Old Quebec, the aquarium, and Montmorency falls.

I remember hearing people saying that people in QC were snooty about French, but that’s the opposite experience we had. Everyone was so friendly, and many employees automatically spoke to us in English if they overheard us talking to each other as we approached. A parking attendant at the aquarium saw our Ontario license plate and spoke to us in English straight away. We only ran into a couple people who didn’t speak English, but they were really friendly about us not understanding French.

That said, we did get a chance to practice speaking French a lot while we were there. We bombarded our poor aunt with question after question, as we failed to remember French words we had learned way back in grade school.

The whole trip was great, and I look forward to visiting again!

July recap

New release!

In case you haven’t heard, my latest short story called Dark Ones has been released!

The story takes place 1250 years Before Gods’ War, making it the furthest back I’ve gone in Illuma’s history. I loved how this story tied several different elements together, so there are easter eggs for fans, and it’s just a fun story if you’re new to my writing.

Eshe awakens from a meditative trance when she feels a psychic force. Barbarian hordes, led by mysterious Dark Ones, approach the city and it is up to her, an order of monks, and the city guard to protect the citizens of Bisoro.

There might be more coming after this story. I ran a D&D campaign at The Round Table that started off shortly after some of the events in this story. We had a blast, and I’m tempted to explore this vast region more, either in D&D games and/or in stories. The more I think about it, the more interesting this whole region and time becomes. Of course I have my main novel series to worry about, and my slow writing schedule means I probably shouldn’t branch off to any large scale work. Maybe one day I’ll get back to this region and flesh it out.


I did a lot of editing this month, and am now up to chapter 20 complete in A Hero’s Birth. For book 4, the working title has changed to A Queen’s Edict, and I’ve decided to use a prologue/epilogue structure with the next series, too. I’d thought about changing it up, and doing letters between some of the characters, but it felt flat to me. So now I’ll be looking at the Emperor’s 6th Son, as he attempts to discover the ancient strength of Murgaphyie. Instead of going back in time, like I did with the Empire’s Foundation series looking at Matthew, these snippets will be happening at the same time as the story, with a parallel arc. It should work a lot better in building up the tension over the course of the series.


I’ve started work on Wizards’ War prototype v3.0. There are so many changes coming down the pipe!

  1. Miniaturization – the game pieces from v2.0 were too large to produce the game in a cost efficient manner. I’m shrinking everything!
  2. Tokens to counters – punch board tokens are expensive. I’m looking at ways to reduce the number of tokens and replacing them with wooden disks, painted with symbols. They’re dirt cheap in comparison, and still look awesome!
  3. Resources to counters – Tommy told me that the small resource cards I had with the game would cost a lot more than standard playing cards, because it means they need to change the formatting on the machines to make the cards. A less expensive way to do things is coloured acrylic cubes. They look great, and I can get different sizes to denote 1 or 5 resources of a certain type.

So I’m redesigning the boards, and putting together an itemized list of everything I will need to order to make 1000 copies of Wizards’ War (gulp!). It’s terrifying to look at the sheet with everything I need. No way is this happening without a successful Kickstarter, that’s for sure!


Because I don’t have enough to do already, I signed up to be a dungeon master at The Round Table. Every second Sunday, I’ll be dragging players, kicking and screaming, through my own story set in the Legacy of Mana world. It’s pretty exciting, and we’ll have our first session tomorrow! I wrote up a little introduction and showed it to Nat and he laughed. A lot. That evil, “everyone’s going to hate you so much” kind of DM laugh. Can’t wait!


Last but not least, July was a pretty good month! I don’t remember the last time I had three people read A Noble’s Quest (The Empire’s Foundation Book 1) through Kindle Unlimited in a 30-day span. Plus a few sales for A Noble’s Quest from the multi-author promotion I joined, and the rather lackluster launch of Dark Ones. Well, that just seems to be how short stories go. Can’t wait to launch A Hero’s Birth and have finished the Empire’s Foundation trilogy!

June Recap

Happy Canada Day!

You remember that comic strip I made with Matthew Strongblade back at the start of the year, because it wouldn’t get out of my head?

It’s baaaa-aaaack! I was sitting at The Round Table with Nat at the end of May and he was talking about how he was editing a comic book. I made the mistake of mentioning how I’d love to do a comic some day, and told him the details of my “community voting choose your own adventure” comic. He LOVED it. Talked about ways of monetizing it to keep it running. He said basically what I’d already been thinking… run it for a year with one character. I’d start off with Matthew, then go to Hendricus Wyrmstriker. Then who knows after that? Pellin? Marcus? Ramar? Arus? Others I haven’t even dreamed of yet? Adventure after adventure, all leading up to the exciting conclusion shown in the prologue of A Noble’s Quest (The Empire’s Foundation Book 1)!

Anyway, I’ve been talking with my friend about how to make that sort of setup work, in terms of my website. Since it won’t be a simple linear story (yes, you might cause Matthew to die, and have to go back!) I’d have to have some sort of map laid out so people can see where the story goes, or is currently, so they can vote. Probably not an issue to have a “current panel” button that links to the latest one, but mapping out the previous panels so people can navigate them to catch up on the story might prove tricky. We’ll see.

Another issue is how to do the “Pay to vote” thing. I already know it’d be dirt cheap – 50 cents or something like that for a vote. The problem is implementing a system where someone pays to vote. Is it a constant stream of micro transactions? Do we let people have a tab, so they can charge up 10 weeks all at once for $5 and take out 50 cents each time they vote? I don’t know. I’m thinking it might be better just to crowd fund it to pay for the whole project in one shot, and then reveal it slowly to people as they vote. Patrons would then get bonus votes, so they could vote twice and have a larger say in the direction the story takes, and start saving up for the second comic that follows Hendricus.

Does the comic sit on this site, or do we create a new one?  I’ve implemented social media logins to limit problems with bot spam. As it was, I had to turn off comments on this blog, because I got a steady stream of spam messages for drugs, porn, etc. I’m going to try leaving comments on for this post, and sharing it to Twitter (where most of the bot spam seems to come from) and see what happens.

I’ve found an artist I’m excited to work with: Sal, aka TheDarkCloak. His stuff looks amazing, and his idea for pricing is right around where I thought it would be. We’ve talked about doing a “simple” art form like Table Titans, and if we get a bigger following, we can do more. That right there is a good reason to go with Kickstarter, I think, so we know how much we have, and what kind of quality we’ll be working with.

Anyway, it’ll still be a while before this becomes a reality. I’ve got a lot on my plate right now, with the new novel being edited, and a board game under development, but maybe late this year we can get this ball rolling!


Another blast from the past, the interview I did for the We Got The Geek podcast aired this month! It was the first time I’d been interviewed at a convention, so I was excited about it!


Game design for Wizards’ War has been going swimmingly. June started off with a lot of play testing and a meeting with Nat from Lynnvander Studios to go over the rule book. A couple clarifications were requested, but otherwise he sounded quite pleased with how the game is coming along.

Mid-month we had another game board design night. Lynnvander Studios was off to a convention, so I think my game was the only one there. Mike finally got a chance to play, which was great! Dave had some interesting ideas for expanding the game to include the ability to destroy buildings. So we brainstormed it, and decided to not only let you destroy other people’s buildings, but also let you tear down your own buildings. It means one of your Workers is busy for a while, and you’ve lost your resources that you put into the building, as well as any future use of the building. But it allows you to change your mind after you’ve filled up your city. Additionally, siege engines and Pellin’s fireball have been tweaked to give them more functionality.

We squeaked in another 3-player game at the end of the month and had a lot of fun with it. It was a “fast mode” game with double resource gathering, and I think I need a couple minor tweaks to it, but otherwise it went pretty well.

I have holidays, and I’m hoping to get a bunch more play testing done while I’m off work!


The first 12 chapters of A Hero’s Birth are edited! My aunt has been blazing through the second pass. By my best guess, the book should be ready to release into the wild in October or November. I think that might be too late to submit it for the Campus Authors event and Guelph Book Bash, which is a shame. I’ve got three plaques on my wall, one for each year since 2013. It’d be nice to get the 2017 one, but I doubt it’ll happen. C’est la vie!

While waiting on editing notes, I’ve started working again on book 4 (or book 1 of the Strongblade Siblings series, I never know how to refer to it). The siblings are fighting again. Surprise, surprise. But Sardo has Wizard Runner now, which is an exciting development. Why does a holy rogue need a war horse? You’ll just have to wait to find out!

May Recap

I sold a fair number of books this month through Amazon (7) across three countries (Canada, US, and UK).

Best month in a while

Additionally, copies of A Noble’s Quest (The Empire’s Foundation Book 1) sold out at The Round Table in the span of two days, which was exciting!

“Ryan, what did you do differently?”

I didn’t get to play, but it was still a lot of fun to watch!

Games. It might not make intuitive sense, but this month I ran a D&D 5e game at The Round Table, and one of the players picked up three titles all at once (that’s the spike on the picture above).

Also, play testing for my board game, Wizards’ War, has continued, and during one game I had a couple unexpected players. One of them was Brad (from Artisan Maille), who I met at KW Tri-Con this year. He picked up A Noble’s Quest at that time, and then when I ran into him again a couple months later at GenreCon, he picked up both A Wizard’s Gambit (Empire’s Foundation Book 2) and Demon Invasion.

So when we ran into each other at The Round Table, Brad sat down to try out Wizards’ War. During the game, he talked about the cool powers the wizards had in the books, and strongly encouraged everyone else to pick up the books. At the end of the game he said it was awesome, and that my series is quickly becoming one of his favourites.

I’m not sure I can convey how powerfully that affected me. But that night Nat, who was playing, and Mike, who was watching, both picked up the first book in the series. The next day I got a message on Facebook from Dave, letting me know he got the last copy at The Round Table.

So getting out and playing games with people and showcasing my world the way it started-games around the table-has generated interest. That sense of community is astounding.

When I brought Wizards’ War back in for play testing on Sunday, Dave was there for another game, and he scared the bejeezus out of me when he said, “I have a big problem with your book!”

In case you don’t know what it’s like to have Impostor Syndrome, here’s a taste for you…

For 7 years I’ve been writing. With my first book, I brought it out with my own cover art and hand-drawn map, only as an e-book because I wasn’t sure what people would think about it. It’s written as a stand alone story, because I didn’t want to leave it open to a sequel that might never come. I’ve had anything from neutral to positive responses to my writing, with the exception of one stranger who won a copy through a Goodreads giveaway and left a 1-star rating on Goodreads with no review. It was probably my fault for not clearly indicating what the book was about in the giveaway description… then again, I think some people just click on every single giveaway in hopes of winning something. But I’m always waiting for that person who hates what I write. It happens to everyone. There’s no such thing as a perfect book, and you can’t please everyone.

So when Dave said that, I immediately wondered what was wrong with the book. Maybe there was a fatal flaw in the story that I and others had missed. I was about to be outed as some sort of hack. A fraud. Everyone there would think my stories were garbage, and I’d never sell a book again. It was over. I was about to wake up from the dream.

“It’s too f’ing addicting!”

Right back in dream land. I don’t remember the last time I took such a huge sigh of relief. A day later he was 1/3rd of the way through book 2. He says he slept, but I’m not sure I believe him.

James (as Pellin) appears pensive as he marches across the table to assault my city.

After that I played a 2-player game with James, and he had some great suggestions for improvements, both to Pellin’s board, and the aesthetics in general.

I’ve revamped the items you can create with the smithy, glued on the new Ruins tile for Pellin, and made notes for things that I need to do for the final version of the game (like using a sepia map background, instead of the “depressing” muted colours).

The dwarves are hunkered down and set for an undead invasion.

I even squeezed in one more game at the end of the month with Dave and Jon at The Round Table. Jon had people interested in playing his games, so he left part way through, and we had a two-way match-up with just me (Arus) and Dave (Thrak). It was a close fight at the start, with a ton of dice tossed in those first couple rounds.

I made some more notes of things I need to tweak, reducing Arus’ powers somewhat (raise max of one zombie per turn from fallen enemy units, tinker with the speed bonus from the Skeletal Knight) and give Thrak a new power (his ice axe will immobilize any unit(s) it hits for a turn).


I received the first six chapters of A Hero’s Birth from my editor! It’s been a couple months since I’ve done anything writing-related, but after the good month I had in terms of sales, I felt energized and wanted to get it done as soon as I could. If you’re interested in a sneak peek, I shared the prologue over on Google Plus. From now on the game should require just small tweaks (I feel like I keep saying that, and then bigger stuff comes up), so I should have time to write again after finishing up the editing.

The first thing I want to work on is my secret project – digital bonus material for those who finish reading book 3. I won’t post any more about it here, but there’s some sneak peek material coming up for my Patrons at the $2/month level. If you’d like to see that, plus several other exclusive posts, you can be one of my Patrons, too! Just head over to Patreon and sign up.